In the end, legitimately challenging yourself should be meaningfully rewarded, while the option to take an easier route will otherwise still exist if you want a more mellow experience. Of course, this also doesn’t preclude me from wanting an overhaul to the bounty system, or namely the removal of splits while enforcing team play mechanics. The concept that 95% of the game’s existing content should just be “turn your brain off” for farming has always been a problem. Builds are another issue and not always as simple as just buffing them due to possible interactions with others, but it’s something I’d say needs looked into if appropriate. The fact we still have people saying they’re not needed, that it’s still not really a challenge, speedruns at lower difficulties are still better, or that random niche builds might not work as well tells me, personally, that the higher difficulties are not actually rewarding enough. As such, I would rather have T16 (or more) than to not. My usual stance is that while something like a difficulty squish or re-scale might be the “better” option, adding more difficulties was generally the “easier” one for the devs to take in their current environment.
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